Phoenix R. Cavalier
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Mobile Learners: Wellness

GenCorEnergy - ​An Interactive Approach to Employee Wellness

Employee wellness programs are created with good intentions, however they often run the risk of being overly prescriptive and can even lead to legal risks for employers. The approach taken for the fictional company, GenCor, was to create a three-part self-paced learning intervention that placed goal setting at its core to support progress toward personal goals. The program name was finalized as GenCorEnergy. This voluntary employee wellness program used the Canvas LMS to create a mobile-first learning environment that supported self-paced work, peer collaboration, and easy feedback and follow-up from program administrators. While voluntary, points assigned to project milestones positively rewarded efforts made by individual learners.
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The is the first part of the program, an infographic that was made into an interactive learning object. Learners are able to explore each area of focus within the Canvas LMS to see how Mind, Fuel, and Play combine to create overall wellness, designed in Articulate Storyline360.
Picture
Shareable & Printable Collateral - Click to Enlarge

This recognition game is the second part of the GenCorEnergy Employee Wellness Program. It helps employees take a closer look at mindfulness techniques that can be used to reduce stress and increase overall wellness.

This instructional video is the third part of the GenCorEnergy Employee Wellness Program. It helps employees discover the value of writing down their goals before they create their own Personal Wellness Tracker.

This is a look at the learner experience with the content located in the Canvas LMS. This LMS was chosen because it works well on mobile devices, and allows facilitators to review, comment, and provide grading on the go from any mobile device.
Take a closer look at the training needs analysis, which includes recommendations along with the supporting science and solutions to minimize legal risk.

Objective: Develop three functional learning assets to support a company wellness program that would include: interactive infographic, game object, and instructional video.
My Role: Analyst, Instructional Designer, Graphic Designer, Researcher, and Author 
Results: Completion of a well-researched training needs analysis (TNA) that presented three asset recommendations and their related benefits.
All works are original and owned in perpetuity by Phoenix R. Cavalier
Copyright 2022 - All Rights Reserved
Photo by Matt Ridley on Unsplash
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  • HELLO
  • SPEAKING
  • LEARNING +
    • Customer Service Game
    • Quiz in AngularJS:
    • Meal Planning for Professionals
    • Dynamic Infographics
    • Employee Wellness Course
    • Renewable Energy Facts
    • Art Made Metal
    • Music Contest Rules
  • VIDEO & VO
    • Grimms Fairytale (VO)
    • Theatrical
    • Industrial
    • Special Interest
    • Broadcast
    • Informative
    • Guerrilla
  • CONTACT